Manitaire

Somewhere deep in a magical forest, lies a bar where mushroom people gather for a game of Manitaire!

Category:

Figure

Made in:

Robotics

Start: September 2025

Duration:

16 Weeks

About

Their original site was extremely minimal but lacked depth. It didn’t tell a story or offer enough structure to communicate the scale of what they were building. It also needed major improvements in mobile performance and accessibility.

Technical Features

I focused on combining clarity with ambition—making the complex feel simple and approachable. I restructured the content around key user needs and built a visual framework that could scale as their story evolved.

Networked Objects

Networked Objects

Networked Objects

The first step was to get an understanding of server-authoritative logic and how gameplay is synchronized across players.


I was able to implement networked dice, casino chips, and even the player avatars themselves.


Small object synchronization was very tricky, as players would not be getting the same dice values. That's where animation came in handy! I made a system that would randomly choose dice values and animate the result.

The first step was to get an understanding of server-authoritative logic and how gameplay is synchronized across players.


I was able to implement networked dice, casino chips, and even the player avatars themselves.


Small object synchronization was very tricky, as players would not be getting the same dice values. That's where animation came in handy! I made a system that would randomly choose dice values and animate the result.

Game Flow

Game Flow

Game Flow

To achieve a modular system, the base structure of the game was made and remade multiple times until reaching perfection. This meant going back to pen and paper and starting from scratch in more than one occasion. The result was a simple and solid base for the game's progression.


Each round is split in two phases: A preparation phase where players roll their dice and gain score,

and a betting phase where players throw their chips into the pot, which are then evaluated to make sure bets are fair before declaring a winner.


To achieve a modular system, the base structure of the game was made and remade multiple times until reaching perfection. This meant going back to pen and paper and starting from scratch in more than one occasion. The result was a simple and solid base for the game's progression.


Each round is split in two phases: A preparation phase where players roll their dice and gain score,

and a betting phase where players throw their chips into the pot, which are then evaluated to make sure bets are fair before declaring a winner.


Currency System

Currency System

Currency System

"Pibs" are Manitaire's main currency and they can be grabbed individually or as a stack, which I was able to achieve by making a reparenting system.


Stacks are treated as single objects to maintain network synchronization, and hold the combined pibs value.


Players are able to split their stacks where they choose, making it easier to bet.


And because we love throwing stuff to our friends in VR, they get reset automatically.

"Pibs" are Manitaire's main currency and they can be grabbed individually or as a stack, which I was able to achieve by making a reparenting system.


Stacks are treated as single objects to maintain network synchronization, and hold the combined pibs value.


Players are able to split their stacks where they choose, making it easier to bet.


And because we love throwing stuff to our friends in VR, they get reset automatically.

Customization

Customization

Customization

A simple feature but critical to the game's identity. I made a character selection panel where players can change their skin before hosting or joining a table.


Additionally, I modeled the player avatar and made 7 skins to choose from.

My amazing team made an additional 9 skins!


The modular system allows us to customize players' dice as well.

A simple feature but critical to the game's identity. I made a character selection panel where players can change their skin before hosting or joining a table.


Additionally, I modeled the player avatar and made 7 skins to choose from.

My amazing team made an additional 9 skins!


The modular system allows us to customize players' dice as well.

End Result

My Team

Ellisha Shin

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Alexi Pelekanos

This is a feature description spanning a couple of lines.

Progress

The site now does a much better job telling Figure’s story. It’s easier to navigate, more informative, and visually aligned with their brand. The team saw a rise in inbound interest, especially from potential hires and investors.

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