Manitaire

Somewhere deep in a magical forest, lies a bar where mushroom people gather for a game of Manitaire!

Category:

Rivian

Made in:

Automotive

Start: September 2025

Duration:

16 Weeks

About

The original site was heavy—rich visuals, but slow load times and disjointed user flows. It was difficult for users to compare models, learn about the tech, or connect with the brand’s sustainability message in a meaningful way.

Technical Features

I started by auditing the performance and content structure. From there, I simplified navigation, rewrote key sections, and introduced a visual system that balanced tech, emotion, and clarity.

Networked Objects

Networked Objects

Networked Objects

The first step was to get an understanding of server-authoritative logic and how gameplay is synchronized across players.


I was able to implement networked dice, casino chips, and even the player avatars themselves.


Small object synchronization was very tricky, as players would not be getting the same dice values. That's where animation came in handy! I made a system that would randomly choose dice values and animate the result.

The first step was to get an understanding of server-authoritative logic and how gameplay is synchronized across players.


I was able to implement networked dice, casino chips, and even the player avatars themselves.


Small object synchronization was very tricky, as players would not be getting the same dice values. That's where animation came in handy! I made a system that would randomly choose dice values and animate the result.

Game Flow

Game Flow

Game Flow

To achieve a modular system, the base structure of the game was made and remade multiple times until reaching perfection. This meant going back to pen and paper and starting from scratch in more than one occasion. The result was a simple and solid base for the game's progression.


Each round is split in two phases: A preparation phase where players roll their dice and gain score,

and a betting phase where players throw their chips into the pot, which are then evaluated to make sure bets are fair before declaring a winner.


To achieve a modular system, the base structure of the game was made and remade multiple times until reaching perfection. This meant going back to pen and paper and starting from scratch in more than one occasion. The result was a simple and solid base for the game's progression.


Each round is split in two phases: A preparation phase where players roll their dice and gain score,

and a betting phase where players throw their chips into the pot, which are then evaluated to make sure bets are fair before declaring a winner.


Currency System

Currency System

Currency System

"Pibs" are Manitaire's main currency and they can be grabbed individually or as a stack, which I was able to achieve by making a reparenting system.


Stacks are treated as single objects to maintain network synchronization, and hold the combined pibs value.


Players are able to split their stacks where they choose, making it easier to bet.


And because we love throwing stuff to our friends in VR, they get reset automatically.

"Pibs" are Manitaire's main currency and they can be grabbed individually or as a stack, which I was able to achieve by making a reparenting system.


Stacks are treated as single objects to maintain network synchronization, and hold the combined pibs value.


Players are able to split their stacks where they choose, making it easier to bet.


And because we love throwing stuff to our friends in VR, they get reset automatically.

Customization

Customization

Customization

A simple feature but critical to the game's identity. I made a character selection panel where players can change their skin before hosting or joining a table.


Additionally, I modeled the player avatar and made 7 skins to choose from.

My amazing team made an additional 9 skins!


The modular system allows us to customize players' dice as well.

A simple feature but critical to the game's identity. I made a character selection panel where players can change their skin before hosting or joining a table.


Additionally, I modeled the player avatar and made 7 skins to choose from.

My amazing team made an additional 9 skins!


The modular system allows us to customize players' dice as well.

End Result

My Team

Ellisha Shin

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Alexi Pelekanos

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Progress

The redesigned site loads faster and feels more refined. Users now spend more time exploring features and are more likely to complete key actions. The result is a site that finally matches the quality of Rivian’s products.

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