Manitaire

Somewhere deep in a magical forest, lies a bar where mushroom people gather for a game of Manitaire!

Category:

Nothing

Made in:

Consumer Electronics

Start: September 2025

Duration:

16 Weeks

About

The existing website had strong visuals but lacked depth and direction. Visitors often felt unsure where to go next, and key content like product specs and updates were hard to access or buried behind confusing flows.

Technical Features

My focus was on making things clearer without losing the brand’s signature minimalism. I reworked the structure to guide users more naturally and designed interfaces that communicated trust through simplicity.

Networked Objects

Networked Objects

Networked Objects

The first step was to get an understanding of server-authoritative logic and how gameplay is synchronized across players.


I was able to implement networked dice, casino chips, and even the player avatars themselves.


Small object synchronization was very tricky, as players would not be getting the same dice values. That's where animation came in handy! I made a system that would randomly choose dice values and animate the result.

The first step was to get an understanding of server-authoritative logic and how gameplay is synchronized across players.


I was able to implement networked dice, casino chips, and even the player avatars themselves.


Small object synchronization was very tricky, as players would not be getting the same dice values. That's where animation came in handy! I made a system that would randomly choose dice values and animate the result.

Game Flow

Game Flow

Game Flow

To achieve a modular system, the base structure of the game was made and remade multiple times until reaching perfection. This meant going back to pen and paper and starting from scratch in more than one occasion. The result was a simple and solid base for the game's progression.


Each round is split in two phases: A preparation phase where players roll their dice and gain score,

and a betting phase where players throw their chips into the pot, which are then evaluated to make sure bets are fair before declaring a winner.


To achieve a modular system, the base structure of the game was made and remade multiple times until reaching perfection. This meant going back to pen and paper and starting from scratch in more than one occasion. The result was a simple and solid base for the game's progression.


Each round is split in two phases: A preparation phase where players roll their dice and gain score,

and a betting phase where players throw their chips into the pot, which are then evaluated to make sure bets are fair before declaring a winner.


Currency System

Currency System

Currency System

"Pibs" are Manitaire's main currency and they can be grabbed individually or as a stack, which I was able to achieve by making a reparenting system.


Stacks are treated as single objects to maintain network synchronization, and hold the combined pibs value.


Players are able to split their stacks where they choose, making it easier to bet.


And because we love throwing stuff to our friends in VR, they get reset automatically.

"Pibs" are Manitaire's main currency and they can be grabbed individually or as a stack, which I was able to achieve by making a reparenting system.


Stacks are treated as single objects to maintain network synchronization, and hold the combined pibs value.


Players are able to split their stacks where they choose, making it easier to bet.


And because we love throwing stuff to our friends in VR, they get reset automatically.

Customization

Customization

Customization

A simple feature but critical to the game's identity. I made a character selection panel where players can change their skin before hosting or joining a table.


Additionally, I modeled the player avatar and made 7 skins to choose from.

My amazing team made an additional 9 skins!


The modular system allows us to customize players' dice as well.

A simple feature but critical to the game's identity. I made a character selection panel where players can change their skin before hosting or joining a table.


Additionally, I modeled the player avatar and made 7 skins to choose from.

My amazing team made an additional 9 skins!


The modular system allows us to customize players' dice as well.

End Result

My Team

Ellisha Shin

This is a feature description spanning a couple of lines.

Alexi Pelekanos

This is a feature description spanning a couple of lines.

Progress

The final site improved both form and function. Visitors stayed longer, moved through pages more intuitively, and conversion rates went up. Most importantly, the site now feels like a natural extension of Nothing’s brand.

Create a free website with Framer, the website builder loved by startups, designers and agencies.