Jeffrey's Mansion
Jeffrey’s Mansion
Jeffrey’s Mansion
You are a guest in a baby demon's house.
Explore the maze-like mansion and find clues to escape.
Don't make little Jeffrey sad or you'll regret it!
You are a guest in a baby demon’s house.
Explore the maze-like mansion and find clues to escape.
Don’t make little Jeffrey sad or you’ll regret it!
You are a guest in a baby demon’s house.
Explore the maze-like mansion and find clues to escape.
Don’t make little Jeffrey sad or you’ll regret it!
Category:
Category:
Category:
Comedy Horror
Comedy Horror
Comedy Horror
Made in:
Made in:
Made in:
Unity
Unity
Unity
Start: March 2025
Start: March 2025
Start: March 2025
Duration:
Duration:
10 Weeks
10 Weeks
Duration:
10 Weeks
About
About
About
In this comedy horror game, the player must complete 3 minigames located throughout the mansion in order to gain items that will help him escape.
The initial room is the only safe space, and Jeffrey will roam around looking for you.
As Jeffrey realizes you are trying to escape, he will stop being cute and turn the place into a dark haunted mansion.
Once angry, Jeffrey will try to hunt you down.
In this comedy horror game, the player must complete 3 minigames located throughout the mansion in order to gain items that will help him escape.
The initial room is the only safe space, and Jeffrey will roam around looking for you.
As Jeffrey realizes you are trying to escape, he will stop being cute and turn the place into a dark haunted mansion.
Once angry, Jeffrey will try to hunt you down.
Features
Features
Features
content
content
Game Stages
Game Stages
Game Stages
Jeffrey is an NPC with different rage stages.
Stage 1: follow the player without attacking.
Stage 2: roam around and attack if spotted.
Stage 3: follow the player and attack.
The system also changes Jeffrey's appearance and voice lines depending on the stage.
Additionally, the map lighting will adapt to the stage to make it more scary, as well as the wall textures and set dressing.
Jeffrey is an NPC with different rage stages.
Stage 1: follow the player without attacking.
Stage 2: roam around and attack if spotted.
Stage 3: follow the player and attack.
The system also changes Jeffrey’s voice lines depending on the stage.
The map lighting will also change on stage advance to make it more scary, as well as the wall textures and set dressing.
Jeffrey is an NPC with different rage stages.
Stage 1: follow the player without attacking.
Stage 2: roam around and attack if spotted.
Stage 3: follow the player and attack.
The system also changes Jeffrey’s voice lines depending on the stage.
The map lighting will also change on stage advance to make it more scary, as well as the wall textures and set dressing.
Maze Environment
Maze Environment
Maze Environment
I made the initial block out of the maze based on the key items the player needs to find, and adjusted it as the art team defined the different areas of the mansion.
Aditionally, a system will randomly spawn candles in convenient hallways to aid the player.
candles = extra passive time for Jeff
I made the initial block out of the maze based on the key items the player needs to find, and adjusted it as the art team defined the different areas of the mansion.
Aditionally, a system will randomly spawn candles in convenient hallways to aid the player.
candles = extra passive time for Jeff
I made the initial block out of the maze based on the key items the player needs to find, and adjusted it as the art team defined the different areas of the mansion.
Aditionally, a system will randomly spawn candles in convenient hallways to aid the player.
candles = extra passive time for Jeff
Animations
From an intro animation of Jeffrey introducing himself, to a final animation of him getting defeated (by his grandma).
I had a lot of fun animating for comedy horror.
Progress
Progress
Progress
Content
Content